Guns Tutorial 


The information on the guns is stored in bullet.iff, inside the
/game directory. They can be opened with a iff editor or wcppas.

Gun structure:

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long 2 //bullet ID
long 233 //name
long 153 //sound
float 1800.0 //speed
float 2500.0 //range
float 0.0 //charge time
float 20.0 //energy
float 30.0 //damage
float 0.35 //refire delay
long 0 //needs ammo
long 0 //?
long 1 //?
float 0.2 //red flash ammount
float 1.0 //green flash ammount
float 1.0 //blue flash ammount
float 1.0 //?
long 1 //bullet appearance type
long 7500 //mat
float 3.0 //mat width
float 9.0 //mat length

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The three float values for RGB color of the flash of light that reflects on the ship when it fires its guns

Bullet appearance type" controls exactly what it sounds like it does... 0 seems to indicate the bullet uses a mesh, 1 indicates the texture is shown parallel to the screen
(mass driver, dust cannon, stormfire) and 2 indicates the texture is shown "tilted forward" (tachyon, ion, cloudburst, laser)

This info is a compilation of the research done by Thomas Bruckner, Eder and KillerWave